Medal Of Honor: Frontline
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Invincibility: Pause game
play, then press X, L, B, R,
Back, Y, X. The game will automatically
resume. Information in this section was contributed
by Paul
Zimmerman.
Master code: Enter
ENCHILADA at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable any desired cheat.
Silver bullet mode: Enter
KILLSHOT or KILLERSHOT at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat. Silver
bullet mode allows enemies to be killed with one shot. Information in this section was contributed by nanw.
Rubber grenade mode: Enter
FLUBBER at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Bullet shield mode: Enter
NOHITSFORU at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. All bullets that are fired at
you will be ineffective and will not damage you. Information in this section was contributed by Matt
Nichols.
Snipe-O-Rama mode: Enter
LONGVIEW at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. This cheat allows all guns to
zoom like a sniper rifle by holding L and pressing Up.
Mission 2 (A Storm in the
Port): Enter BASS at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Information in this section was contributed by Sktbrd9292.
Mission 3 (Needle in a
Haystack): Enter STURGEON at the Enigma
Machine. Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to enable/disable this
cheat. Information in this section was contributed
by Damian
James.
Mission 4 (Several Bridges Too
Far): Enter PIKE at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Mission 5 (Rolling
Thunder): Enter TROUT at the Enigma Machine.
Green lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Information in this section was contributed by David
Landry.
Mission 6 (The Horten's
Nest): Enter CATFISH at the Enigma Machine.
Green lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Information in this section was contributed by David
Landry.
Complete previous mission with Gold Star:
Enter SALMON at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Information in this section was contributed by David
Landry.
Perfectionist: Enter
ONESHOTGUN at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. This cheat allows the Nazis to
kill you with one shot.
Mohton torpedoes: Enter
TOPFUN at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. Your bullets will now change
into "photon torpedoes".
Achilles' head mode: Enter
CRANIUM at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. Nazi's can only be killed with
a headshot when this cheat is active.
Invisible enemies: Enter
GHOSTARMY at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. All that you will see is their
guns and helmets.
Men with hats: Enter
BOOTDAHEAD at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat. Characters will have various
objects on their heads. Additionally, enemies will be transformed
into hamburgers and french fries during the On Tracks mission.
Making Of D-Day FMV
sequence: Enter BACKSTAGEO at the Enigma
Machine. Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to enable/disable this
cheat.
Making Of Needle In A Hay Stack FMV
sequence: Enter BACKSTAGER at the Enigma
Machine. Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to enable/disable this
cheat.
Making Of Several Bridges Too Far FMV
sequence: Enter BACKSTAGEF at the Enigma
Machine. Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to enable/disable this
cheat.
Making Of The Horten's Nest FMV sequence:
Enter BACKSTAGES at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Making Of Storm In The Port FMV sequence:
Enter BACKSTAGET at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Making Of Rolling Thunder FMV sequence:
Enter BACKSTAGEI at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Paintball FMV
sequence: Enter COTOBREATH at the Enigma
Machine. Green lights will confirm correct code entry. Select the
"Bonus" option underneath the Enigma Machine to enable/disable this
cheat.
Animation reel: Enter
FLIPBOOK at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath the Enigma
Machine to enable/disable this cheat.
Medals: Successfully
complete the game with a gold medal in every mission to receive the
EA LA Medal of Valor.
Successfully complete the following missions with all gold medals
to receive the corresponding medal:
D-Day mission: Army Distinguished Service
Medal. Storm In The Port mission: Army Commendation
Medal Needle In A Haystack mission: Soldiers Medal Several
Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete The
Horten's Nest mission: Distinguished Service Flying Cross
Hint: Gold medal: Kill over
95% of the enemies and have over 75% health remaining at the end of
a level to earn a gold medal.
Hint: Translation: Enter the
options menu and turn on the subtitles. This will allow you to know
what the Germans are saying.
Hint: A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to
fight your way towards the docks, you will encounter several train
cars. One of these cars has a mounted MG-44. Hit the switch on the
other side of the car and it will roll until the gun is pointing
through a doorway leading into an open area between the dockyard
buildings. Use the gun to clear out the enemy. When done, proceed
forward until you find more Nazis. One of them will shoot at you
with another machine gun mounted on a sandbagged position. Behind
that are a truck full of torpedoes and a crane that is holding
several crates aloft. Use your Springfield sniper rifle and shoot
the rope. The crates will fall on the truck, causing it to explode
and kill the sniper on the crane and any nearby Nazis.
Hint: A Chance Meeting:
Items: Look in a train car in the area near the
beginning to find some ammunition and a field surgeon pack. Look
around the trucks in the next area to find more ammunition and
another field surgeon pack. Information in this
section was contributed by theporters3.
Hint: A Chance Meeting: Nazis: Disguise:
If your disguise is blown without entering the train
station in on track, all the Nazis outside will fire on you. After
you killed the guards at the front door, it will open and you can go
inside to kill the rest of the Nazis. If you chose not to go in the
uniform you stole, the man will run outside in his underwear and
start shooting you. After that, you can kill him Information in this section was contributed by theporters3.
Hint: A Chance Meeting: Use a submarine
gun: When you are near the end of the mission, you can
use a submarine gun. When your at the last submarine, first kill all
of the Nazis that are on it. Next, walk aboard the submarine and go
up to the gun. Press Action to take control of the gun. A
message will appear at the top of the screen when you get close
enough. Information in this section was contributed
by Wl1502.
Hint: A Chance Meeting: Clearing Nazis
near trucks: Pull the lever on the other side of the
train. The machine gun will roll near a crate and you can use it to
clear out most of the Nazis in the area with the trucks Information in this section was contributed by theporters3.
Hint: A Storm In The Port: Flying
feathers: Go to the end of the "Special Cargo" level.
Kill all the Nazis there. Then, go to their beds. Shoot the pillows
and you will see feathers flying. Information in
this section was contributed by BARRY
LUDY.
Hint: Clipping Their Wings: Hidden chests:
On the final mission where you are required to take
pictures of the blueprints, there is a sleeping area. On the side of
the room where you find the spy camera, check in between the bunks
to find hidden chests. You will find canteens inside.
Hint: Clipping Their Wings: Secret area:
In the stage where you take pictures of the
blueprints of the OH-IX, go to the area where there is a test engine
that you have to destroy by pumping up the pressure level. Once the
engine blows up the wall, shoot the two or three Nazis. You will
enter a corridor or hallway where you will see boxes and Nazis
shooting at you. Go straight to the end of that hallway. You will
see a green door at the end, but do not make any turns yet. By that
door, there is a lamp directly above you. Turn left to that little
hall where you will see a box and another green door. Next, face
back again to the opposite direction, where you will be facing a
wall where the lamp mentioned before is. Walk straight into that
wall to enter to a secret passage where you can see the rest of the
stage. Its a 3D design of the stage. You can see the place where the
"lava" is located, and can even see the end of that stage with the
medical supplies, bazooka, rifle, and more. Feel free to explore,
but you cannot walk top far because the walls will stop
you. Information in this section was contributed by
Matadorjr2.
Hint: Clipping Their Wings: Waving Nazi:
When you create the "accident" in the wind tunnel,
look at the scientist on the far right. Just as the wind generator
turns on, the scientist will look at you and wave good-bye.
Information in this section was contributed by BAR
dudeamous.
Hint: Derailed: Secret
passage: As you start the mission, go to your right
and you will see a dirt road. Go slow because of a Nazi that is
sitting down, waiting. You see something in the mountain. Go to the
door but do not open it. Get ready to shoot -- there are three Nazis
inside. Mow them down and grab the MG-42. Then, wipe out the
remaining Nazis below.
Hint: The Golden Lion: Nazi
fight: After you go into the pub and tip the piano
player, he will play a song and distract the guards to the stairs
leading up to the balcony. There will be two men at the top, and
down the stairs at the bottom will be two more men. To the right of
the men on the top, there will be three beer mugs. Go over to them
and press Action. You will tip the mugs one by one off the
balcony onto the table of the men on the bottom. They will argue
each time you tip one. After the third beer mug is tipped, the man
on the top will jump down and they will start punching each other.
It will slow, but after about ten to twenty seconds, one of the men
will tackle the other one and punch him in the face while he is on
the ground. After the man is pinned down and beat up, you may as
well end the mission because this will continue until you do so.
Note: To see what the Nazis are saying when they are arguing, turn
on the subtitles. Information in this section was
contributed by DiabloDudeV12.
Hint: Ground Zero: Me
262: When you start, take out your bazooka and go to
the right. Blast the door with a group of Nazis and continue . Go
left and through that little hallway to see three Nazis working on a
Me 262. Information in this section was contributed
by kenny
resol.
Hint: Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he
takes out tanks. At the beginning, you should hear someone call for
help, then a gunshot. Aim and zoom into the windmill to see the man
hanging by a rope. Information in this section was
contributed by gary
johnson.
Hint: Nijmegen Bridge: Destroy the AA gun:
At the end of the level, you will see a red barrel
with a white rag sticking out of it that must be destroyed. Use the
following trick instead of shooting the barrel or tossing a grenade
to detonate it. Approach the side of the barrel with the rag. You
should see the message "Press Action to ignite the rag" appear at
the top of the screen. Do so, and you will hear the sound of Jimmy
lighting a lighter and touching it to the rag. Immediately back away
and wait. After a few seconds, the barrel will explode and the
anti-aircraft gun will be destroyed without wasting any ammunition.
Hint: Nijmegen Bridge: Suicidal
Nazi: When instructed climb up the ladder to top of
bridge, do so. Note: Enable the "Invincibility" or "Bullet shield
mode" codes to make this easier. When you reach the top of the
ladder, a Nazi will be directly in front of you. He will aim his gun
at you and begin to shake. Do not shoot him or any other Nazis. Wait
for a moment, and he will stand up, grab his helmet, and jump off
the top of the bridge screaming.
Hint: Nijmegen Bridge: Nazi
helper: Go up the ladder that leads to the top of the
bridge. There should be two Nazis there; one directly in front of
you, and one to the left. The one to the left gets scared and falls
off of the bridge. The one in front of you will shake. If you walk
up behind him, he will grab his rifle and start sniping the Nazis
below him on the bridge. Shoot all other Nazis in the area.
Information in this section was contributed by chrisboy87.
Hint: Nijmegen Bridge: Snagged
Nazis: Proceed with the mission until you come up from
under the bridge the first time. Kill the three Nazis waiting for
their relief. Keep walking about 10 feet, take out your sniper
rifle, and zoom in as much as you can on the upper part of the
bridge. You should see some men crouching. If you are lucky, you can
see their shots as they are fired, which gives them away easier.
Shoot the Nazis and they will fall and get snagged on some wires on
the bridge. They will try to get up, fail, and die. Information in this section was contributed by chrisboy87.
Hint: Omaha Beach: Saving your
men: When you get out of the water, quickly get to an
obstacle, then find the Higgins Boat where your lieutenant is
located. Saving your men is difficult because cannot see very far.
The will not wave at you unless you are close to them. Once you run
up and down the beach a few times, you will hear them over the
noise.
Hint: On Track: UFO: When
you get outdoors next to Sturmgeist's train, look up and to the
right. You will see a UFO flying in the air. If you look closely, it
has the Nazi markings and colors.
Hint: On Track: Jimmy Patterson poster:
When you get to the entrance to the train station,
stop and look on the left side of the entrance door. There will be a
wanted poster of Jimmy Patterson with a picture. It even has a
reward in German.
Hint: On Track: Drunk
Nazi: You will find a bar just before the first
trains. The first person you should see is a Nazi with a mug walking
around the room. Do not shoot him. Shoot the others with guns. After
you kill the ones with guns, you can see the drunk Nazi lie down and
go to sleep on the floor, using his mug as a pillow.
Hint: Operation Repunzel: Easy completion:
You can get through a lot of this mission by just
walking around. In the beginning, do not pull out your gun. Go to
the Nazi that blows your disguise. Sometimes you can just walk past
him. The farthest you can get is to the courtyard where a group of
Nazis are on patrol on the stairs. It is just before the room where
you find the map. If this does not work the first time, try again.
You must avoid being seen by the cook. He will remember you from the
submarine mission. To do this easily, crouch on that ramp you were
ascending to the kitchen, then go to the right of the table. When
you reach the stove, stand up and jump over to the table to reach
the door to the next room. Information in this
section was contributed by derek
tywan.
Hint: Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall
where you find the map behind the painting. Instead of going around
on the top, go downstairs and run up to him. He will automatically
fall back and die without a single shot. The only downside is that
you cannot get a gold star for this mission if this is done.
Hint: Operation Repunzel: Extra health:
After you kill all the waiters and the cook, look
around and run to the bread. Jimmy will say that its yummy , and
your health will rise more than a medical canteen.
Hint: Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a
large hall inside the building where they are preparing to have a
Nazi Rally. Instead of walking up to him, stay on the balcony and go
across the walkway connecting the two sides of the room. He will see
you and tell you to stop. He will then pick up the rocket launcher
next to the podium and fire it at you. It will hit the walkway and
blow it in half, forming a ramp from the ground floor to the upper
level.
Hint: Operation Repunzel: Chandelier kill:
You can shoot the chandeliers that are around in some
of the rooms of the Nazi building. They will kill anyone underneath,
including you.
Hint: Riding Out The Storm: Destroying
train: When you climb into the gun turrets on the
train to shoot at the other train cars, etc.; aim for the very front
of the opposite train. You can destroy it with one shot. Information in this section was contributed by Girl_getter06.
Hint: Rough Landing: Sniping
Nazis: After Barnes blows up the tank that is inside a
barn, you will get to a mill where you will find a sniper. Kill him,
then get up to the mill. Snipe the large group of Nazis that will
appear in the distance, as if they were following you.
Hint: Rough Landing: Ending the mission:
When you are at the part where you must get the
town's attention, walk over to the big pile of hay. Press A
and the hay will burn up. It will burn the windmill and the Nazi's
will appear and shoot at you. Information in this
section was contributed by Wl1502.
Hint: Seaside Stowaway: Breach wall to the
docks: You will see a red barrel with a white rag
sticking out of it that must be destroyed. Use the following trick
instead of shooting the barrel or tossing a grenade to detonate it.
Approach the side of the barrel with the rag. You should see the
message "Press Action to ignite the rag" appear at the top of the
screen. Do so, and you will hear the sound of Jimmy lighting a
lighter and touching it to the rag. Immediately back away and wait.
After a few seconds, the barrel will explode and the dock wall will
be breached without wasting any ammunition.
Hint: Yard By Yard: Civilian
backup: In one of the alleys, you will encounter an
old women just sitting in her backyard. Next door to her lives a
young man with glasses, lying on his lawn next to his shed. In his
yard is a ladder propped up on a couple of boxes. Use this ladder as
a ramp and walk across it. In this yard is a man with a helmet
standing next to his shed. Do not shoot him. Walk up closely to him
and he should have his arms raised, is clearly too old to be in the
military. Stare at him until he puts his arms down and reaches into
his shed window for a shotgun. Still, do not shoot him. By this time
a Nazi soldier will storm into the man's yard. The old man will fire
at him, killing him, and leave his yard looking for more Nazis. For
good measure, stand as close to him as possible while he leaves his
yard. He will give you a nudge to go while he covers you.
In one of the houses is a civilian climbing in a ventilation
shaft. If you look up in time to see him, he will throw a box of
grenades down for you to use. Information in this
section was contributed by Cal Hudson.
Go into the first yard on the right at the beginning of Sniper
Alley. Climb the ladder into the next yard and go around the shed. A
man will stop you, pull out a gun, open the gate, then kill some
Nazis. However, he will get shot from behind by another Nazi and
die. Information in this section was contributed by
Josh
S..
Hint: Yard By Yard: Create
hole: Shoot the dirt with a Panzerschreck and the man
will sink down into a hole.
Hint: Yard By Yard: Flush the
toilet: At the beginning of the mission in the first
house you enter, go up the stairs to find a bathroom. Press
Action here and Jimmy will flush the toilet.
Hint: Yard By Yard: Dancing
Nazis: In the second building that overlooks
Checkpoint 2, shoot the Nazi on the machine gun and quickly look
down. The Nazis down there will be dancing.
Hint: Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and
barge into the bathroom. You should see a Nazi with his pants pulled
down on the toilet, with a German newspaper in his hand. The paper
has a picture of Pattersomn on the front page. Information in this section was contributed by khmi6.
Hint: Your Finest Hour: Flipping soldier:
After you take out the machine gun nests and
eliminate all the Nazis in the bunker, quickly get off the machine
gun. Go to the entrance of the bunker. You will see some allies
running towards you. Look at the one at the left. When the mine goes
off, you will see him fly into the air and do a flip. Information in this section was contributed by Colin
Bailey.
Hint: Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy
radio contact with bunkers. After you shoot the Nazi and the radio,
go back to the stairs. A Nazi will be looking down. Shoot him, and
he will roll down the stairs. Information in this
section was contributed by Joel
Burns.
Hint: Your Finest Hour: Rescuing soldiers:
After speaking to the captain, look around the beach
and you will notice four red flares. Go to them to find one of the
four soldiers that you must rescue. Each soldier is at each
flare. Information in this section was contributed
by karen.
Hint: Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore
where you will see a few dead men. Zoom in on there chest and you
will see names such as Rus K (Risky) and others.
Hint: Your Finest Hour:
Thompsons: Use this trick to get two Thompsons in the
mission. The first one is located where the man who was going to
blow up the fence is caught. The second has more ammunition. To find
it, go all the way to the left until you reach the end of the beach.
Then, go down to the shoreline. Search all around and you will find
it. Information in this section was contributed by
THE01PITCHER.
Use this trick to get three Thompsons in this mission. Do not
save any men before you do this. First, go down to the end of the
beach and go in the water. There will be a Thompson gun at the west
end of the beach. Then, go to the east end where the man will be
trapped after you save the soldiers. There should be a Thompson gun
here. Then, save the four men. Next, get the man with the Bangalores
down where he is trapped. There should be a Thompson gun there.
Information in this section was contributed by Littlemansax.
Hint: Your Finest Hour: Bad luck
demolition expert: After you save the demolition
expert with the bangalores and he has blown the sea-wall, follow
him. Keep watching him when he still runs. He looks like he is
holding a rifle. He should hit a mine, then land on another mine
after he falls from the blast of the first one. Information in this section was contributed by BAR
dudeamous.
Hint: Your Finest Hour:
Fish: In the first mission, Your Finest Hour, walk
along the beach and you will can little silver fish that have washed
up on shore.
Hint: Multi-player mode: Less damage when
firing machine gun: Before you press Action to
take control of a machine gun, crouch down and have the machine gun
directly ahead of you. You will still be crouched, will take less
damage, and can still operate the machine gun. Information in this section was contributed by Matt
Pedersen.
Hint: Restore health: In
some missions, such as Yard To Yard, you can find bread on tables
that you can eat and get back a small amount of health.
Hint: Shooting men behind
corners: Throughout the game, there are men will hide
behind corners and jump out at you when you approach them. Usually,
their point-blank fire severely drains your health meter. A simple
way to avoid this is to look closely at the corner from a distance.
Nearly always, you will see a hand or foot. Shoot their visible
appendage and they should hop out from behind the corner, exposing
the rest of their body to your scope. Note: This may take a few
attempts to get the correct angle. Also, do not rush up to the
corner; wait, and another soldier could run around it, guns blazing.
Information in this section was contributed by Andrew
Gies.
Hint: Avoid damage from the
cooks: In certain levels, there will be a Nazi cook
that inflicts a lot of damage by throwing knives at you. To avoid
them, enter a crouching position. While crouching, walk directly at
the cook until you are next to him. He will continue to throw knifes
over your head, making it an easy kill. Information
in this section was contributed by mike
scott.
Hint: Huge explosion: Enable
the "Rubber grenade mode" code. While facing a Nazi head on, throw a
grenade at him. Once he catches it, throw a second grenade. Most
likely, the Nazi will catch the first one, but will be unable to
grab the second. This will cause the grenade to explode and perform
an "illusion of disappearance" most of the time. Information in this section was contributed by Nobodycares1991.
Glitch: Floating man: In the
bridge mission where you deactivate the bombs, you can hit the man
that gives you the briefing at the start of the mission. Hit him
about twenty times and he will eventually float into
nothing. Information in this section was contributed
by David
O'Brien.
Glitch: Crouch through
tank: In any level with a tank, run up to it and
crouch. You should be able see the inside of the tank. If this does
not work, go to the other side of the tank and try again. Information in this section was contributed by jdmkjcarr.
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